A graph is a picture of every solution at once
An equation such as y = 2x − 1 has infinitely many solutions: (0, −1), (1, 1), (2, 3) and so on for ever. Plotting them all gives a line, and that line is the solution set. Every point on it satisfies the equation, and no point off it does.
That is why graphs are useful in an exam: once the curve is drawn, questions that would each need their own algebra can be answered by reading off the paper.
- Value of y for a given x — go up from the x-axis and across.
- Value of x for a given y — go across from the y-axis and down.
- Roots of the equation — where the curve crosses the x-axis, because y = 0 there.
- Maximum or minimum — the highest or lowest point of the curve.
- Solution of two equations together — the point where the two graphs cross.
Drawing a graph that earns its marks
The marks in this chapter are given for method as much as for the picture, so the routine matters.
Build a table of values with at least five x values, including negatives. Work out each y carefully — a single arithmetic slip drags the whole curve out of shape. Choose a scale that uses most of the grid, mark it on both axes, plot the points, and join them with a smooth curve rather than a chain of straight segments. Label the graph with its equation.
Two habits that cost marks every year
First, joining plotted points with a ruler when the function is a curve — a parabola has no straight parts and a segmented "curve" is marked wrong. Second, squeezing the graph into a corner of the grid; a scale that fills the page is easier to read from, and reading off is where the remaining marks are.
The shapes worth recognising
You can tell most of what a graph looks like before plotting a single point, just from the highest power of x. That check catches a mis-plotted point immediately.
| Equation | Highest power | Shape | Key feature |
|---|---|---|---|
| y = mx + c | 1 | straight line | gradient m, y-intercept c |
| y = ax² + bx + c | 2 | parabola | opens up if a > 0, down if a < 0; one turning point |
| y = ax³ + … | 3 | cubic | ends go opposite ways; up to 3 roots |
| y = k/x | −1 | hyperbola | two branches; both axes are asymptotes |
| y = aˣ | exponential | rising curve | passes through (0,1); never touches the x-axis |
Set the quadratic and drag a through zero. The parabola flips from opening upward to opening downward the instant a changes sign — which is the single fastest check on any quadratic sketch.
Solving equations from a graph
This is the part of the chapter that appears in the long-question section. The technique is always the same: rearrange the equation you have been asked to solve so that one side is the curve you have already drawn, then draw the other side as a second graph and read off where they cross.
The graph of y = x² − 3x has been drawn for −1 ≤ x ≤ 4. Use it to solve x² − 3x = 2 and then x² − 4x + 1 = 0.
- For the first equation, draw the horizontal line
y = 2.The left-hand side is already the curve you have, so you only need the right-hand side as a second graph. - Read the two x values where the line cuts the curve: approximately
x = −0.56andx = 3.56.A quadratic crossed by a horizontal line gives two solutions, so quoting only one loses a mark. - For the second, rearrange so the drawn curve appears:
x² − 4x + 1 = 0becomesx² − 3x = x − 1.Add x and subtract 1 on both sides. The aim is to leave x² − 3x untouched on the left. - Draw the straight line
y = x − 1on the same axes and read the crossings: aboutx = 0.27andx = 3.73.Two points of intersection, two solutions. Graphical answers are accepted to one decimal place.
x ≈ −0.6 and 3.6; then x ≈ 0.3 and 3.7
Simultaneous equations, graphically
Two straight lines drawn on the same axes cross at exactly one point, and its coordinates are the solution of the two equations taken together. The graph also explains the two special cases that algebra reports as odd-looking nonsense.
If the two lines are parallel, they never meet, and the equations have no solution. If they are the same line, every point on it works, and there are infinitely many solutions. When elimination produces "0 = 5" or "0 = 0", these are the two situations you are looking at.
Before you leave this chapter
- Table of values with at least five points, including negative x; then plot and join smoothly.
- The shape follows from the highest power — use it to check your plot before you trust it.
- Roots are where the curve meets the x-axis; the y-intercept is the value at x = 0.
- To solve a new equation from a drawn curve, rearrange until one side is that curve, and draw the other side.
- Parallel lines → no solution; identical lines → infinitely many.