Scalars and vectors
Scalar — A quantity with magnitude only. Distance, speed, time and mass are scalars.
A second definition sits beside it, and the whole chapter depends on keeping the two apart.
| Scalar | Vector equivalent | Difference |
|---|---|---|
| Distance — total path length | Displacement — straight line from start to finish | displacement has direction and can be zero after a journey |
| Speed — rate of change of distance | Velocity — rate of change of displacement | velocity changes if direction changes, even at constant speed |
| Mass, time, energy | Force, acceleration, momentum | — |
A runner completes one lap of a 400 m circular track in 50 s. Find (a) the average speed and (b) the average velocity.
- Average speed = total distance ÷ time = 400 ÷ 50 = 8.0 m s⁻¹.Distance counts the whole path, so a full lap is 400 m.
- Displacement = 0, because the finish point is the start point.Displacement measures the straight line between the two, not the route.
- Average velocity = displacement ÷ time = 0 ÷ 50.
(a) 8.0 m s⁻¹ (b) 0 m s⁻¹
Read the question for the word "velocity"
A question about a return journey that asks for average velocity is almost always testing whether you noticed the displacement is zero. The word is chosen deliberately. The same applies to "distance" against "displacement".
Acceleration
Acceleration — The rate of change of velocity. Because velocity is a vector, an object accelerates if its speed changes, if its direction changes, or both.
A car going round a roundabout at a steady 30 km/h is accelerating. The speedometer never moves, but the direction does, so the velocity does.
Negative acceleration does not mean "slowing down". It means acceleration in the negative direction. An object moving backwards and speeding up has negative velocity and negative acceleration. To decide whether something is speeding up, compare the signs of velocity and acceleration: same sign speeds up, opposite signs slows down.
| Velocity | Acceleration | The object is |
|---|---|---|
| positive | positive | moving forwards, speeding up |
| positive | negative | moving forwards, slowing down |
| negative | negative | moving backwards, speeding up |
| negative | positive | moving backwards, slowing down |
- u
- initial velocitym s⁻¹
- v
- final velocitym s⁻¹
- a
- accelerationm s⁻²
- t
- time takens
The equations of motion
Four equations connect the five quantities u, v, a, s and t. Each one leaves out exactly one quantity, and choosing the right equation is simply a matter of spotting which quantity the question does not mention.
They are valid only when acceleration is constant. For non-uniform acceleration you need a graph or calculus instead.
- s
- displacementm
- u
- initial velocitym s⁻¹
- v
- final velocitym s⁻¹
- a
- accelerationm s⁻²
- t
- times
A car accelerates uniformly from rest and covers 100 m in 8.0 s. Calculate its acceleration and its final velocity.
- List:
u = 0,s = 100,t = 8.0,a = ?,v = ?.v is missing from the given data, so start with the equation that omits v. - Use
s = ut + ½at²:100 = 0 + ½ × a × 8.0².u = 0 kills the first term. 100 = 32a, soa = 3.125 ≈ 3.1 m s⁻².½ × 64 = 32.- Then
v = u + at = 0 + 3.125 × 8.0 = 25 m s⁻¹.Use the unrounded value of a here to avoid rounding error.
a = 3.1 m s⁻² v = 25 m s⁻¹
Key points
- Write out
u,v,a,s,tand fill in what you know before choosing an equation. The gap tells you which one to use. - "From rest" means
u = 0. "Comes to rest" meansv = 0. Both are marks in disguise. - Take one direction as positive and keep it for the whole question. Downward-positive is usually easiest for falling objects.
- Freely falling means
a = g ≈ 9.81 m s⁻²(use 10 if the paper says so), downward, whatever the mass.
Motion graphs
Two rules cover every motion graph you will ever be given. The gradient gives you the next quantity down. The area under the line gives you the previous quantity up.
Learn those two sentences and you never need to memorise the shape of a particular graph again.
- A straight line on a displacement–time graph means constant velocity; a curve means the velocity is changing.
- A horizontal line on a velocity–time graph means constant velocity, so zero acceleration — not a stationary object.
- Area below the time axis on a velocity–time graph counts as negative displacement. For total distance, add the areas ignoring sign; for displacement, keep the signs.
- On a curved velocity–time graph, the acceleration at an instant is the gradient of the tangent at that point.
| Graph | Gradient gives | Area under gives |
|---|---|---|
| Displacement–time | velocity | nothing meaningful |
| Velocity–time | acceleration | displacement |
| Acceleration–time | rate of change of acceleration | change in velocity |
Finding the gradient properly
Use a large triangle spanning most of the line, and read the coordinates off the axes rather than counting squares. Examiners award a mark for a triangle that is clearly big enough, and take it off for one drawn over two centimetres.
Free fall and projectiles
Near the Earth's surface, and ignoring air resistance, every object falls with the same acceleration g ≈ 9.81 m s⁻² downward — regardless of mass. A feather and a hammer dropped on the Moon land together, and the Apollo 15 crew filmed it.
For projectile motion the single most useful idea is this: horizontal and vertical motion are independent. Gravity acts downward, so the vertical motion accelerates. Nothing acts horizontally, so the horizontal velocity is constant. Solve them as two separate columns joined only by the shared time.
- u_x
- horizontal component of initial velocity, = u cos θm s⁻¹
- u_y
- vertical component of initial velocity, = u sin θm s⁻¹
- g
- acceleration of free fall9.81 m s⁻² downward
Set angle to 45° for maximum range on level ground. Then compare 30° and 60° — the same range, because sin 2θ takes the same value for both. The 60° shot simply spends longer in the air and goes higher.
Key points
- Time of flight is decided entirely by the vertical motion. A ball dropped and a ball fired horizontally from the same height land together.
- At the highest point of a projectile's path the vertical velocity is zero, but the horizontal velocity — and therefore the total velocity — is not.
- On level ground, range
= u² sin 2θ / g, greatest at θ = 45°. - Air resistance shortens the range, lowers the maximum height, and makes the descent steeper than the ascent — the path is no longer a symmetric parabola.